AXIOBYTE™
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Interfaces designed for real people.

Good UI/UX isn't decoration. It's the difference between a product people finish using and one they abandon halfway through. We design for the person actually holding the phone: one-handed use, patchy connections, thirty-second sessions, and zero patience for interfaces that make them think about the interface.

Every project runs through real user journeys and interactive prototypes before a line of production code is written. It's dramatically cheaper to move a button in Figma than in a shipped app, and prototypes give us something honest to test instead of opinions to debate.

What you get

  • User journey maps

    The paths people actually take through your product: where they hesitate, where they drop, and what fixes it.

  • Wireframes

    Structural layouts for every key screen, resolved before visual polish so the debate happens at the cheap stage.

  • Interactive Figma prototypes

    High-fidelity, clickable prototypes that behave like the real product, testable with real users before build.

  • Component specs

    A component system with states, spacing, and behavior documented, so development matches design exactly.

How it works

  1. 01

    Research & journeys

    We map what users are trying to do and where the current experience fights them.

  2. 02

    Wireframes

    Low-fidelity structure first: hierarchy, flows, and screen logic agreed before any styling.

  3. 03

    High-fidelity design

    Full visual design in Figma, applied to every state (empty, loading, error), not just the happy path.

  4. 04

    Prototype & test

    Interactive prototypes, tested and refined, then handed to development with complete specs.

Who this is for

For product teams whose interface has grown feature by feature into something users have to fight, and for new products that want to skip that stage entirely.

Frequently asked

How long does a UI/UX design project take?

Two to four weeks, depending on how many flows are in scope. Research and journey mapping take the first week, wireframes and the component system the second, and high-fidelity interactive prototypes close it out. Multi-role products with several distinct journeys run longer.

Do you deliver Figma files we can hand to our own developers?

Yes. You get the working Figma file with a real component library, named styles, and interactive prototypes — not flattened mockups. Any competent development team can build from it, whether that's ours or yours.

What's the difference between UI and UX design?

UX decides what happens and in what order; UI decides what it looks and feels like. UX covers user journeys, flows, and structure — the reasoning. UI covers layout, type, colour, states, and motion. We deliver both, because a beautiful interface over a broken flow still fails.

Can you redesign an existing product without rebuilding it?

Yes. We audit the current interface, identify where users are actually losing time, and design against your existing technical constraints. The output is a system your team can adopt incrementally, screen by screen, rather than a rewrite you have to schedule.
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